A Far Cry From “Just Say NO”

Hard to imagine where we would be today had the blinders-on policy of the Reagan administration actually been something based on science, research, and statistics. Just say ‘no’ was a failure of epic proportions.  Like all those who died of AIDS under the Reagan watch, thousands lost their battle with addiction either through death or incarceration.  It’s about time we made up for lost time and got with the program.

Obama: Addiction is a preventable disease

“Regardless how individuals get into theses situations. We don’t know everything. There may be genetic components. Addictions may be different for different people. What we do know is there are steps that can be taken to get through addiction and get to the other side, and that is under-resourced.”

A Virtual Reality Treatment

I could see how this works.  We always talk about trying to play the tape through which is usually aligned with our inability to say ‘no’ and the repercussions thereafter.  But what if we were able to practice saying ‘no?’

POSTED: Sunday, February 28, 2016, 12:55 PM
By Amanda Orr

HOUSTON (Reuters) – Addicts in a new study at the University of Houston will strap on virtual reality headsets and navigate a “heroin cave” to help them try and kick their addictions.

Researchers are looking to see if making their way through a simulated house party crammed with stimuli aimed at evoking cravings for the drug will help better equip those who suffer from addiction to do so in the real world.

The heroin environments, a house party where the drug is snorted and one where it is injected, took nearly a year to complete to ensure realism, its creators said.

The study from the University of Houston Graduate College of Social Work uses an eight-camera infrared system that projects life-sized 3D avatars and environments with which participants can interact in a virtual reality chamber known as the “heroin cave.”

Details from an open pizza box on the back patio to cash tossed on a table next to a cigarette lighter are meant to augment sensations and trigger a heroin craving.

“In traditional therapy we role-play with the patient but the context is all wrong,” said Patrick Bordnick, an associate dean of research and one of the study leaders.

“They know they’re in a therapist’s office and the drug isn’t there. We need to put patients in realistic virtual reality environments and make them feel they are there with the drug, and the temptation, to get a clearer picture and improve interventions,” Bordnick said.

Data from Bordnick’s past virtual reality studies on other types of addiction such as cigarettes have shown that participants report a higher level of confidence to resist temptation in the real world after learning coping skills in virtual environments.

“We want to know if decreasing craving in a lab modifies heroin use in the real world,” Bordnick said.

(Reporting by Amanda Orr; Writing by Jon Herskovitz; Editing by Alan Crosby)

Amanda Orr